Build System¶
Comprehensive guide to CCGO's cross-platform build system.
Overview¶
CCGO provides a unified build system that:
- Multi-platform support: Build for Android, iOS, macOS, Windows, Linux, OpenHarmony, watchOS, tvOS
- Architecture flexibility: Single or multiple architectures per platform
- Build type control: Debug and release builds
- Link type options: Static, shared, or both library types
- Toolchain selection: Platform-specific toolchain choices (e.g., MSVC vs MinGW)
- Docker integration: Universal cross-compilation without local toolchains
- Incremental builds: Fast rebuilds with CMake caching
- Unified output format: Consistent ZIP archive structure across platforms
Build Architecture¶
High-Level Flow¶
User Command (ccgo build)
↓
CLI Parser (cli.py)
↓
Build Command (commands/build.py)
↓
Platform Build Script (build_scripts/build_<platform>.py)
↓
CMake Configuration (build_scripts/cmake/)
↓
Native Toolchain (NDK/Xcode/MSVC/GCC/etc.)
↓
Archive & Package (ZIP with metadata)
Key Components¶
1. CLI Layer (ccgo/cli.py, ccgo/commands/build.py)
- Parses user commands and options
- Validates platform and architecture combinations
- Dispatches to platform-specific build scripts
2. Build Scripts (ccgo/build_scripts/build_*.py)
- Platform-specific build logic
- CMake invocation with correct toolchain files
- Artifact collection and packaging
- Centralized in ccgo package (not copied to projects)
3. CMake Configuration (ccgo/build_scripts/cmake/)
- CMake utility functions and templates
- Platform-specific toolchain files
- Build type configuration (debug/release)
- Dependency resolution
4. Build Configuration (build_config.py in project)
- Project-specific build settings
- Generated from template during ccgo new
- Loaded by build scripts
Platform Abstraction¶
Common Build Interface¶
All platform build scripts implement a common interface:
# build_scripts/build_<platform>.py
def configure_cmake(project_dir, build_dir, config):
"""Configure CMake with platform-specific settings"""
pass
def build_libraries(build_dir, config):
"""Build static and/or shared libraries"""
pass
def collect_artifacts(build_dir, output_dir, config):
"""Collect build artifacts"""
pass
def package_artifacts(output_dir, config):
"""Package artifacts into ZIP archive"""
pass
Platform-Specific Build Scripts¶
| Platform | Script | Toolchain | Output Formats |
|---|---|---|---|
| Android | build_android.py |
NDK | .so, .a, AAR |
| iOS | build_ios.py |
Xcode | Framework, XCFramework |
| macOS | build_macos.py |
Xcode | Framework, XCFramework, dylib |
| Windows | build_windows.py |
MSVC/MinGW | .dll, .lib/.a |
| Linux | build_linux.py |
GCC/Clang | .so, .a |
| OpenHarmony | build_ohos.py |
OHOS SDK | .so, .a, HAR |
| watchOS | build_watchos.py |
Xcode | Framework, XCFramework |
| tvOS | build_tvos.py |
Xcode | Framework, XCFramework |
CMake Integration¶
CMake Directory Structure¶
ccgo/build_scripts/cmake/
├── CMakeUtils.cmake # Utility functions
├── CMakeFunctions.cmake # Build helper functions
├── FindCCGODependencies.cmake # Dependency resolution
├── ios.toolchain.cmake # iOS cross-compilation
├── tvos.toolchain.cmake # tvOS cross-compilation
├── watchos.toolchain.cmake # watchOS cross-compilation
├── windows-msvc.toolchain.cmake # Windows MSVC
└── template/ # CMakeLists.txt templates
├── Root.CMakeLists.txt.in
├── Src.CMakeLists.txt.in
├── Tests.CMakeLists.txt.in
└── ...
CMake Configuration Variables¶
CCGO passes these variables to CMake:
# Platform information
${CCGO_CMAKE_DIR} # Path to CCGO cmake utilities
${PLATFORM} # Target platform (android, ios, etc.)
${ARCHITECTURE} # Target architecture (arm64-v8a, x86_64, etc.)
# Build configuration
${BUILD_TYPE} # Debug or Release
${LINK_TYPE} # static, shared, or both
${CPP_STANDARD} # C++ standard (11, 14, 17, 20, 23)
# Project information
${PROJECT_NAME} # From CCGO.toml
${PROJECT_VERSION} # From CCGO.toml
${PROJECT_NAMESPACE} # C++ namespace
# Platform-specific (Android)
${ANDROID_ABI} # Android architecture
${ANDROID_PLATFORM} # Android API level
${ANDROID_NDK} # NDK path
${ANDROID_STL} # STL type
# Platform-specific (Apple)
${CMAKE_OSX_DEPLOYMENT_TARGET} # Minimum OS version
${CMAKE_OSX_ARCHITECTURES} # Architecture list
CMake Usage in Projects¶
Project CMakeLists.txt:
cmake_minimum_required(VERSION 3.18)
project(mylib VERSION 1.0.0)
# Include CCGO utilities
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
# Use CCGO functions
ccgo_setup_project()
# Define library
ccgo_add_library(${PROJECT_NAME}
SOURCES
src/mylib.cpp
src/utils.cpp
HEADERS
include/mylib/mylib.h
include/mylib/utils.h
PUBLIC_HEADERS
include/mylib/mylib.h
)
# Link dependencies
ccgo_link_dependencies(${PROJECT_NAME}
PUBLIC spdlog fmt
)
Build Configuration¶
CCGO.toml Build Section¶
[build]
cpp_standard = "17" # C++ standard
cmake_minimum_version = "3.18" # Minimum CMake version
compile_flags = ["-Wall", "-Wextra"] # Additional compiler flags
link_flags = ["-flto"] # Additional linker flags
[build.definitions]
DEBUG_MODE = "1" # Preprocessor definitions
APP_VERSION = "\"1.0.0\""
[build]
include_dirs = ["third_party/include"] # Additional include directories
link_dirs = ["third_party/lib"] # Additional library directories
system_libs = ["pthread", "dl"] # System libraries to link
build_config.py¶
Generated in project root, contains runtime build configuration:
# build_config.py
PROJECT_NAME = "mylib"
PROJECT_VERSION = "1.0.0"
CPP_STANDARD = "17"
# Platform-specific configuration
ANDROID_CONFIG = {
"min_sdk_version": 21,
"target_sdk_version": 33,
"ndk_version": "25.2.9519653",
"stl": "c++_static",
"architectures": ["arm64-v8a", "armeabi-v7a", "x86_64"]
}
IOS_CONFIG = {
"min_deployment_target": "12.0",
"enable_bitcode": False,
"architectures": ["arm64"]
}
# ... more platform configs
Build Process¶
Step-by-Step Build Flow¶
1. Parse Command
- Platform: android - Architecture: arm64-v8a - Build type: release2. Load Configuration - Read CCGO.toml - Load build_config.py - Validate platform/architecture combination
3. Configure CMake
cmake -S <source_dir> -B <build_dir> \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=<ndk>/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=arm64-v8a \
-DANDROID_PLATFORM=android-21 \
-DCCGO_CMAKE_DIR=<ccgo>/build_scripts/cmake
4. Build Libraries
5. Collect Artifacts - Copy libraries (.so, .a, .dll, etc.) - Copy headers - Copy platform-specific packages (AAR, Framework, etc.) - Generate build metadata (build_info.json)
6. Package - Create unified ZIP archive structure - Create symbols ZIP if debug build - Calculate checksums
Build Directories¶
project/
├── cmake_build/ # CMake build directories
│ ├── android/
│ │ ├── arm64-v8a/ # Per-architecture builds
│ │ │ ├── debug/
│ │ │ └── release/
│ │ └── armeabi-v7a/
│ ├── ios/
│ │ └── ...
│ └── ...
└── target/ # Final build outputs
├── android/
│ ├── MYLIB_ANDROID_SDK-1.0.0.zip
│ ├── MYLIB_ANDROID_SDK-1.0.0-SYMBOLS.zip
│ └── build_info.json
├── ios/
└── ...
Output Artifacts¶
Unified Archive Structure¶
All platforms use a consistent structure:
{PROJECT}_{PLATFORM}_SDK-{version}.zip
├── lib/
│ ├── static/ # Static libraries
│ │ └── {arch}/ # Per-architecture (mobile)
│ │ └── lib{name}.a
│ └── shared/ # Shared libraries
│ └── {arch}/
│ └── lib{name}.so
├── frameworks/ # Apple platforms only
│ ├── static/
│ │ └── {Name}.xcframework
│ └── shared/
│ └── {Name}.xcframework
├── haars/ # Android/OHOS only
│ └── {name}-release.aar
├── include/ # Public headers
│ └── {project}/
│ ├── {header}.h
│ └── version.h
└── build_info.json # Build metadata
Build Metadata (build_info.json)¶
{
"project": "mylib",
"version": "1.0.0",
"platform": "android",
"architectures": ["arm64-v8a", "armeabi-v7a"],
"build_type": "release",
"link_types": ["static", "shared"],
"timestamp": "2025-01-19T10:30:00Z",
"git": {
"commit": "a1b2c3d",
"branch": "main",
"tag": "v1.0.0"
},
"toolchain": {
"name": "Android NDK",
"version": "25.2.9519653",
"compiler": "clang 14.0.7"
},
"dependencies": {
"spdlog": "1.12.0",
"fmt": "10.1.1"
},
"checksums": {
"sha256": "..."
}
}
Build Types¶
Debug Build¶
Characteristics: - Debug symbols included - No optimization (-O0) - Assertions enabled - Larger binary size - Easier debugging
Usage:
CMake flags:
Release Build¶
Characteristics: - Symbols stripped (separate SYMBOLS.zip) - Full optimization (-O3 or equivalent) - Assertions disabled - Smaller binary size - Better performance
Usage:
CMake flags:
Link Types¶
Static Libraries¶
Characteristics: - Code embedded in final binary - No runtime dependency - Larger binary size - Single file deployment
Usage:
Output: .a (Unix), .lib (Windows)
Shared Libraries¶
Characteristics: - Code in separate library file - Runtime dependency required - Smaller binary size - Code sharing between apps
Usage:
Output: .so (Unix/Android), .dylib (macOS), .dll (Windows)
Both (Default)¶
Build both static and shared libraries:
Toolchain Selection¶
Windows: MSVC vs MinGW¶
MSVC (Microsoft Visual C++):
- Native Windows toolchain - Best Visual Studio integration - ABI compatible with Windows SDKMinGW (Minimalist GNU for Windows):
- GCC-based toolchain - Better cross-compilation support - Compatible with Docker buildsAuto (Both):
Platform Toolchains¶
| Platform | Default Toolchain | Alternatives |
|---|---|---|
| Android | NDK (Clang) | - |
| iOS | Xcode (Clang) | - |
| macOS | Xcode (Clang) | - |
| Windows | MSVC | MinGW |
| Linux | GCC | Clang |
| OpenHarmony | OHOS SDK | - |
Docker Builds¶
Overview¶
Docker builds enable universal cross-compilation: - Zero local setup: No SDK/NDK/toolchain installation required - Consistent environment: Same build environment across all machines - Isolated builds: No conflicts with local installations - Pre-built images: Fast startup (images pulled from Docker Hub)
Usage¶
# Build any platform with Docker
ccgo build android --docker
ccgo build ios --docker
ccgo build windows --docker
ccgo build linux --docker
Docker Images¶
| Platform | Image Name | Size | Contains |
|---|---|---|---|
| Android | ccgo-builder-android |
~3.5GB | SDK, NDK, CMake |
| iOS/macOS/watchOS/tvOS | ccgo-builder-apple |
~2.5GB | OSXCross, SDKs |
| Windows | ccgo-builder-windows |
~1.2GB | MinGW-w64, CMake |
| Linux | ccgo-builder-linux |
~800MB | GCC, Clang, CMake |
Docker Build Flow¶
ccgo build <platform> --docker
↓
Check Docker is running
↓
Pull/use cached Docker image
↓
Mount project directory as volume
↓
Run build inside container
↓
Write artifacts to host filesystem
Incremental Builds¶
CMake Caching¶
CCGO uses CMake's built-in caching:
- CMake cache stored in cmake_build/<platform>/<arch>/<build_type>/
- Only recompiles changed source files
- Detects header changes automatically
Force full rebuild:
Dependency Caching¶
- Dependencies built once, cached for incremental builds
- Cache invalidated when:
- Dependency version changes in CCGO.toml
- CCGO.lock is updated
- CMake configuration changes
Clear dependency cache:
Build Performance¶
First build: 10-30 minutes (compiles all dependencies) Incremental build: 10-60 seconds (only changed files)
Optimization tips:
1. Use --arch to limit architectures during development
2. Use --build-as to build only needed library types
3. Enable ccache for compiler caching (future feature)
4. Use prebuilt dependencies (future feature)
IDE Project Generation¶
Generate IDE Projects¶
# Android Studio project
ccgo build android --ide-project
# Xcode project
ccgo build ios --ide-project
# Visual Studio project
ccgo build windows --ide-project --toolchain msvc
# CodeLite project (Linux)
ccgo build linux --ide-project
IDE Integration¶
Android Studio:
- Generates .iml files
- Gradle sync support
- Native debugging with LLDB
Xcode:
- Generates .xcodeproj
- Integrated debugging
- Code signing support
Visual Studio:
- Generates .sln and .vcxproj
- IntelliSense support
- MSVC debugger integration
Custom Build Steps¶
Pre-Build Hooks¶
Add custom pre-build script:
# build_config.py
def pre_build_hook(platform, arch, build_type):
"""Called before build starts"""
print(f"Pre-build: {platform} {arch} {build_type}")
# Custom logic here
Post-Build Hooks¶
# build_config.py
def post_build_hook(platform, arch, build_type, output_dir):
"""Called after build completes"""
print(f"Post-build: artifacts in {output_dir}")
# Custom artifact processing
Custom CMake¶
Extend CMakeLists.txt:
# CMakeLists.txt
# Custom source generation
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/generated.cpp
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/codegen.py
DEPENDS codegen.py
)
# Add generated source
target_sources(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/generated.cpp
)
Troubleshooting¶
Common Build Issues¶
CMake Configuration Failed¶
Solutions:
1. Check CMake version: cmake --version (need 3.18+)
2. Verify toolchain installation
3. Run with verbose: ccgo build <platform> --verbose
4. Check cmake_build/<platform>/CMakeError.log
Compiler Not Found¶
Solutions:
1. Install required toolchain
2. Set environment variables (ANDROID_NDK, etc.)
3. Use Docker build: ccgo build <platform> --docker
Link Errors¶
Solutions:
1. Check all source files are in CMakeLists.txt
2. Verify dependency versions match
3. Check C++ standard consistency
4. Enable verbose linking: add -Wl,--verbose to link_flags
Out of Memory¶
Solutions:
1. Build fewer architectures: --arch arm64-v8a
2. Build single link type: --build-as static
3. Increase Docker memory: Docker Desktop → Preferences → Resources
4. Use swap space on Linux
Performance Issues¶
Slow Builds¶
Diagnosis:
Optimizations:
1. Limit architectures during development
2. Use incremental builds (don't --clean unless necessary)
3. Enable parallel builds (automatic with CMake)
4. Use SSD for build directory
Disk Space Issues¶
Check sizes:
Clean up:
Best Practices¶
1. Version Control¶
Do commit: - CCGO.toml - CMakeLists.txt - build_config.py - CCGO.lock (if using locked dependencies)
Don't commit: - cmake_build/ - target/ - *.pyc
.gitignore:
2. CI/CD Integration¶
GitHub Actions example:
name: Build All Platforms
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
platform: [android, ios, linux, windows, macos]
steps:
- uses: actions/checkout@v3
- name: Install CCGO
run: pip install ccgo
- name: Build ${{ matrix.platform }}
run: ccgo build ${{ matrix.platform }} --docker --release
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.platform }}-libs
path: target/${{ matrix.platform }}/*.zip
3. Build Configuration¶
Development:
Production:
[build]
cpp_standard = "17"
compile_flags = ["-O3", "-DNDEBUG"] # Optimized
link_flags = ["-flto"] # Link-time optimization
4. Dependency Management¶
Pin dependencies for reproducibility:
[dependencies]
spdlog = { git = "https://github.com/gabime/spdlog.git", tag = "v1.12.0" }
fmt = { git = "https://github.com/fmtlib/fmt.git", tag = "10.1.1" }
Use CCGO.lock:
Advanced Topics¶
Multi-Module Builds¶
Project structure:
my-project/
├── CCGO.toml
├── lib1/
│ ├── CCGO.toml
│ └── src/
└── lib2/
├── CCGO.toml (depends on lib1)
└── src/
Build order: 1. CCGO automatically determines build order 2. lib1 built first 3. lib2 built with lib1 as dependency
Cross-Compilation¶
Example: Build macOS library on Linux:
Example: Build Windows library on macOS:
Custom Toolchains¶
Add custom toolchain file:
# my-toolchain.cmake
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_C_COMPILER /path/to/custom-gcc)
set(CMAKE_CXX_COMPILER /path/to/custom-g++)
Use in build: